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iPIC3D - 2025-04-15 19:01:29 - MAQAO 2.21.2

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Stylizer  

[ 4 / 4 ] Application profile is long enough (51.06 s)

To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.

[ 3 / 3 ] Optimization level option is correctly used

[ 3.00 / 3 ] Most of time spent in analyzed modules comes from functions compiled with -g and -fno-omit-frame-pointer

-g option gives access to debugging informations, such are source locations. -fno-omit-frame-pointer improve the accuracy of callchains found during the application profiling.

[ 3 / 3 ] Host configuration allows retrieval of all necessary metrics.

[ 0 / 3 ] Compilation of some functions is not optimized for the target processor

Architecture specific options are needed to produce efficient code for a specific processor ( -mcpu=native ).

[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.91 % of the execution time)

To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code

[ 1 / 1 ] Lstopo present. The Topology lstopo report will be generated.

[ 0 / 0 ] Fastmath not used

Consider to add ffast-math to compilation flags (or replace -O3 with -Ofast) to unlock potential extra speedup by relaxing floating-point computation consistency. Warning: floating-point accuracy may be reduced and the compliance to IEEE/ISO rules/specifications for math functions will be relaxed, typically 'errno' will no longer be set after calling some math functions.

Strategizer  

[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (75.49%)

If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.

[ 3 / 4 ] CPU activity is below 90% (81.21%)

CPU cores are idle more than 10% of time. Threads supposed to run on these cores are probably IO/sync waiting. Some hints: use faster filesystems to read/write data, improve parallel load balancing and/or scheduling.

[ 3 / 4 ] A significant amount of threads are idle (24.78%)

On average, more than 10% of observed threads are idle. Such threads are probably IO/sync waiting. Some hints: use faster filesystems to read/write data, improve parallel load balancing and/or scheduling.

[ 4 / 4 ] Affinity is good (97.31%)

Threads are not migrating to CPU cores: probably successfully pinned

[ 4 / 4 ] Loop profile is not flat

At least one loop coverage is greater than 4% (27.59%), representing an hotspot for the application

[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (54.52%)

If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.

[ 3 / 3 ] Cumulative Outermost/In between loops coverage (20.96%) lower than cumulative innermost loop coverage (54.52%)

Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex

[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations

It could be more efficient to inline by hand BLAS1 operations

[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations

BLAS2 calls usually could make a poor cache usage and could benefit from inlining.

[ 2 / 2 ] Less than 10% (0.70%) is spend in Libm/SVML (special functions)

Optimizer

Loop IDAnalysisPenalty Score
Loop 1338 - libiPIC3Dlib.so+Execution Time: 27 % - Vectorization Ratio: 12.94 % - Vector Length Use: 55.60 %
Loop Computation Issues+10
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues0
Vectorization Roadblocks+1000
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
Loop 428 - libiPIC3Dlib.so+Execution Time: 20 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
Data Access Issues+22
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 11 issues ( = data accesses) costing 2 point each.22
Vectorization Roadblocks+22
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 11 issues ( = data accesses) costing 2 point each.22
Loop 1340 - libiPIC3Dlib.so+Execution Time: 16 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
Control Flow Issues+2
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Vectorization Roadblocks+1002
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 427 - libiPIC3Dlib.so+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 0.00 %
Control Flow Issues+4
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Vectorization Roadblocks+4
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 1544 - libiPIC3Dlib.so+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues0
Vectorization Roadblocks+1000
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
Loop 1524 - libiPIC3Dlib.so+Execution Time: 1 % - Vectorization Ratio: 14.29 % - Vector Length Use: 57.14 %
Loop Computation Issues+34
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Data Access Issues+8
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
Vectorization Roadblocks+8
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
Loop 1523 - libiPIC3Dlib.so+Execution Time: 1 % - Vectorization Ratio: 14.29 % - Vector Length Use: 57.14 %
Loop Computation Issues+18
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 4 issues (= instructions) costing 4 points each.16
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Data Access Issues+10
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
Vectorization Roadblocks+10
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
Loop 1303 - libiPIC3Dlib.so+Execution Time: 0 % - Vectorization Ratio: 9.20 % - Vector Length Use: 51.72 %
Loop Computation Issues+38
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 9 issues (= instructions) costing 4 points each.36
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+1
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
Vectorization Roadblocks+1001
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
Loop 1543 - libiPIC3Dlib.so+Execution Time: 0 % - Vectorization Ratio: 12.97 % - Vector Length Use: 53.24 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+1
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
Vectorization Roadblocks+1001
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
Loop 1518 - libiPIC3Dlib.so+Execution Time: 0 % - Vectorization Ratio: 11.70 % - Vector Length Use: 46.10 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+1
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
Vectorization Roadblocks+1001
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
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