options

permute3d_1.omp.exe - 2024-11-29 12:41:47 - MAQAO 2.20.12

Help is available by moving the cursor above any symbol or by checking MAQAO website.

Stylizer  

[ 4 / 4 ] Application profile is long enough (56.33 s)

To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.

[ 3 / 3 ] Optimization level option is correctly used

[ 2.40 / 3 ] Most of time spent in analyzed modules comes from functions without compilation information

Functions without compilation information (typically not compiled with -g) cumulate 0.00% of the time spent in analyzed modules. Check that -g is present. Remark: if -g is indeed used, this can also be due to some compiler built-in functions (typically math) or statically linked libraries. This warning can be ignored in that case.

[ 3.00 / 3 ] Architecture specific option -march=native is used

[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.00 % of the execution time)

To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code

Optimizer

Loop IDAnalysisPenalty Score
Loop 15 - permute3d_1.omp.exe+Execution Time: 47 % - Vectorization Ratio: 83.33 % - Vector Length Use: 85.42 %
Loop Computation Issues+0
[DA] Low iteration count (24 < 30) - Perform full unroll. Use compiler pragmas. Use PGO/FDO compiler options. Force compiler to use masked instructions.0
Control Flow Issues+0
[DA] Low iteration count (24 < 30) - Perform full unroll. Use compiler pragmas. Use PGO/FDO compiler options. Force compiler to use masked instructions.0
Data Access Issues+13
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each.4
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
[DA] Ratio time (ORIG)/time (DL1) is greater than 3 (3.89) - Perform blocking. Perform array restructuring. There are 1 issues (= non unit stride or indirect memory access) costing 2 point each, with an additional malus of 4 points due to the ORIG/DL1 ratio.6
Vectorization Roadblocks+2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Inefficient Vectorization+5
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each.4
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
Loop 14 - permute3d_1.omp.exe+Execution Time: 0 % - Vectorization Ratio: 38.02 % - Vector Length Use: 45.77 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+8
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each.4
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Inefficient Vectorization+8
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each.4
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
×