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[ 4 / 4 ] Application profile is long enough (374.93 s)
To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.
[ 3 / 3 ] Optimization level option is correctly used
[ 2.40 / 3 ] Most of time spent in analyzed modules comes from functions without compilation information
Functions without compilation information (typically not compiled with -g) cumulate 0.00% of the time spent in analyzed modules. Check that -g is present. Remark: if -g is indeed used, this can also be due to some compiler built-in functions (typically math) or statically linked libraries. This warning can be ignored in that case.
[ 3.00 / 3 ] Architecture specific option -march=native is used
[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.00 % of the execution time)
To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code
[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (43.13%)
If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.
[ 4 / 4 ] Loop profile is not flat
At least one loop coverage is greater than 4% (43.05%), representing an hotspot for the application
[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (43.05%)
If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.
[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations
It could be more efficient to inline by hand BLAS1 operations
[ 3 / 3 ] Cumulative Outermost/In between loops coverage (0.08%) lower than cumulative innermost loop coverage (43.05%)
Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex
[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)
[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations
BLAS2 calls usually could make a poor cache usage and could benefit from inlining.
Loop ID | Analysis | Penalty Score |
---|---|---|
►Loop 19 - permute3d_1.omp.exe | Execution Time: 43 % - Vectorization Ratio: 83.33 % - Vector Length Use: 85.42 % | |
►Data Access Issues | 7 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each. | 4 |
○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each. | 1 |
►Vectorization Roadblocks | 2 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
►Inefficient Vectorization | 5 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each. | 4 |
○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each. | 1 |
►Loop 18 - permute3d_1.omp.exe | Execution Time: 0 % - Vectorization Ratio: 38.02 % - Vector Length Use: 45.77 % | |
►Loop Computation Issues | 2 | |
○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
►Control Flow Issues | 6 | |
○ | [SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each. | 4 |
○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Data Access Issues | 8 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each. | 4 |
○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 6 | |
○ | [SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each. | 4 |
○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Inefficient Vectorization | 8 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each. | 4 |
○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |
►Loop 17 - permute3d_1.omp.exe | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 % | |
►Control Flow Issues | 16 | |
○ | [SA] Too many paths (10 paths) - Simplify control structure. There are 10 issues ( = paths) costing 1 point each with a malus of 4 points. | 14 |
○ | [SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Data Access Issues | 2 | |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 16 | |
○ | [SA] Too many paths (10 paths) - Simplify control structure. There are 10 issues ( = paths) costing 1 point each with a malus of 4 points. | 14 |
○ | [SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |