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permute3d_1.omp.exe - 2024-11-07 10:23:41 - MAQAO 2.20.10

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Stylizer  

[ 4 / 4 ] Application profile is long enough (374.93 s)

To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.

[ 3 / 3 ] Optimization level option is correctly used

[ 2.40 / 3 ] Most of time spent in analyzed modules comes from functions without compilation information

Functions without compilation information (typically not compiled with -g) cumulate 0.00% of the time spent in analyzed modules. Check that -g is present. Remark: if -g is indeed used, this can also be due to some compiler built-in functions (typically math) or statically linked libraries. This warning can be ignored in that case.

[ 3.00 / 3 ] Architecture specific option -march=native is used

[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.00 % of the execution time)

To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code

Optimizer

Loop IDAnalysisPenalty Score
Loop 19 - permute3d_1.omp.exe+Execution Time: 43 % - Vectorization Ratio: 83.33 % - Vector Length Use: 85.42 %
Data Access Issues+7
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each.4
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
Vectorization Roadblocks+2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Inefficient Vectorization+5
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each.4
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
Loop 18 - permute3d_1.omp.exe+Execution Time: 0 % - Vectorization Ratio: 38.02 % - Vector Length Use: 45.77 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+8
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each.4
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Inefficient Vectorization+8
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each.4
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 17 - permute3d_1.omp.exe+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
Control Flow Issues+16
[SA] Too many paths (10 paths) - Simplify control structure. There are 10 issues ( = paths) costing 1 point each with a malus of 4 points.14
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+16
[SA] Too many paths (10 paths) - Simplify control structure. There are 10 issues ( = paths) costing 1 point each with a malus of 4 points.14
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
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