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permute3d_1.locus440.exe - 2024-11-29 12:45:54 - MAQAO 2.20.12

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▼Stylizer  

[ 4 / 4 ] Application profile is long enough (13.41 s)

To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.

[ 3 / 3 ] Optimization level option is correctly used

[ 2.40 / 3 ] Most of time spent in analyzed modules comes from functions without compilation information

Functions without compilation information (typically not compiled with -g) cumulate 0.00% of the time spent in analyzed modules. Check that -g is present. Remark: if -g is indeed used, this can also be due to some compiler built-in functions (typically math) or statically linked libraries. This warning can be ignored in that case.

[ 3.00 / 3 ] Architecture specific option -march=native is used

[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.00 % of the execution time)

To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code

▼Optimizer

Loop IDAnalysisPenalty Score
►Loop 16 - permute3d_1.locus440.exe+Execution Time: 64 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
►Loop Computation Issues+5
○[DA] Low iteration count (4 < 10) - Perform full unroll. Use compiler pragmas. Use PGO/FDO compiler options. Force compiler to use masked instructions. This issue costs 5 points.5
►Control Flow Issues+5
○[DA] Low iteration count (4 < 10) - Perform full unroll. Use compiler pragmas. Use PGO/FDO compiler options. Force compiler to use masked instructions. This issue costs 5 points.5
►Data Access Issues+16
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each.16
►Vectorization Roadblocks+16
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each.16
►Loop 14 - permute3d_1.locus440.exe+Execution Time: 19 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
►Control Flow Issues+11
○[SA] Too many paths (5 paths) - Simplify control structure. There are 5 issues ( = paths) costing 1 point each with a malus of 4 points.9
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Data Access Issues+2
○[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
►Vectorization Roadblocks+11
○[SA] Too many paths (5 paths) - Simplify control structure. There are 5 issues ( = paths) costing 1 point each with a malus of 4 points.9
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 13 - permute3d_1.locus440.exe+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.34 %
►Control Flow Issues+12
○[SA] Too many paths (6 paths) - Simplify control structure. There are 6 issues ( = paths) costing 1 point each with a malus of 4 points.10
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Data Access Issues+2
○[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
►Vectorization Roadblocks+12
○[SA] Too many paths (6 paths) - Simplify control structure. There are 6 issues ( = paths) costing 1 point each with a malus of 4 points.10
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 12 - permute3d_1.locus440.exe+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.00 %
►Control Flow Issues+18
○[SA] Too many paths (12 paths) - Simplify control structure. There are 12 issues ( = paths) costing 1 point each with a malus of 4 points.16
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Data Access Issues+2
○[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
►Vectorization Roadblocks+18
○[SA] Too many paths (12 paths) - Simplify control structure. There are 12 issues ( = paths) costing 1 point each with a malus of 4 points.16
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
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