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exe_release.x - 2025-10-30 13:35:42 - MAQAO 2025.1.3

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Stylizer  

[ 4 / 4 ] Application profile is long enough (7156.49 s)

To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.

[ 0 / 3 ] Most of time spent in analyzed modules comes from functions without compilation information

Functions without compilation information (typically not compiled with -g) cumulate 100.00% of the time spent in analyzed modules. Check that -g is present. Remark: if -g is indeed used, this can also be due to some compiler built-in functions (typically math) or statically linked libraries. This warning can be ignored in that case.

[ 3 / 3 ] Optimization level option is correctly used

[ 2 / 3 ] Security settings from the host restrict profiling. Some metrics will be missing or incomplete.

Current value for kernel.perf_event_paranoid is 2. If possible, set it to 1 or check with your system administrator which flag can be used to achieve this.

[ 0 / 3 ] Compilation of some functions is not optimized for the target processor

Architecture specific options are needed to produce efficient code for a specific processor ( -mcpu=native ).

[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.04 % of the execution time)

To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code

[ 1 / 1 ] Lstopo present. The Topology lstopo report will be generated.

Strategizer  

[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (79.73%)

If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.

[ 4 / 4 ] Threads activity is good

On average, more than 96.92% of observed threads are actually active

[ 4 / 4 ] CPU activity is good

CPU cores are active 96.92% of time

[ 4 / 4 ] Loop profile is not flat

At least one loop coverage is greater than 4% (4.99%), representing an hotspot for the application

[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (79.07%)

If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.

[ 0 / 4 ] Affinity stability is lower than 90% (16.94%)

Threads are often migrating to other CPU cores/threads. For OpenMP, typically set (OMP_PLACES=cores OMP_PROC_BIND=close) or (OMP_PLACES=threads OMP_PROC_BIND=spread). With OpenMPI + OpenMP, use --bind-to core --map-by node:PE=$OMP_NUM_THREADS --report-bindings. With IntelMPI + OpenMP, set I_MPI_PIN_DOMAIN=omp:compact or I_MPI_PIN_DOMAIN=omp:scatter and use -print-rank-map.

[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations

It could be more efficient to inline by hand BLAS1 operations

[ 3 / 3 ] Functions mostly use all threads

Functions running on a reduced number of threads (typically sequential code) cover less than 10% of application walltime (0.00%)

[ 3 / 3 ] Cumulative Outermost/In between loops coverage (0.65%) lower than cumulative innermost loop coverage (79.07%)

Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex

[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations

BLAS2 calls usually could make a poor cache usage and could benefit from inlining.

[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)

Optimizer

Loop IDAnalysisPenalty Score
Loop 4037 - exe_release.x+Execution Time: 4 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.81 %
Loop Computation Issues+14
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 3 issues (= instructions) costing 4 points each.12
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+2
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
Data Access Issues+56
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 28 issues ( = data accesses) costing 2 point each.56
Vectorization Roadblocks+58
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 28 issues ( = data accesses) costing 2 point each.56
Loop 4809 - exe_release.x+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.28 %
Loop Computation Issues+4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Data Access Issues+14
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
Vectorization Roadblocks+14
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
Loop 4794 - exe_release.x+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.02 %
Loop Computation Issues+4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Data Access Issues+14
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
Vectorization Roadblocks+14
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
Loop 4790 - exe_release.x+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.02 %
Loop Computation Issues+4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Data Access Issues+14
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
Vectorization Roadblocks+14
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
Loop 4804 - exe_release.x+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.02 %
Loop Computation Issues+4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Data Access Issues+14
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
Vectorization Roadblocks+14
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
Loop 4793 - exe_release.x+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.16 %
Loop Computation Issues+4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Data Access Issues+16
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each.16
Vectorization Roadblocks+16
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each.16
Loop 4802 - exe_release.x+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.02 %
Loop Computation Issues+4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Data Access Issues+14
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
Vectorization Roadblocks+14
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
Loop 4791 - exe_release.x+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.16 %
Loop Computation Issues+2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Data Access Issues+16
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each.16
Vectorization Roadblocks+16
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each.16
Loop 4801 - exe_release.x+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.16 %
Loop Computation Issues+2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Data Access Issues+16
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each.16
Vectorization Roadblocks+16
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each.16
Loop 4805 - exe_release.x+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.16 %
Loop Computation Issues+2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Data Access Issues+16
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each.16
Vectorization Roadblocks+16
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each.16
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