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[ 4 / 4 ] Application profile is long enough (7156.49 s)
To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.
[ 0 / 3 ] Most of time spent in analyzed modules comes from functions without compilation information
Functions without compilation information (typically not compiled with -g) cumulate 100.00% of the time spent in analyzed modules. Check that -g is present. Remark: if -g is indeed used, this can also be due to some compiler built-in functions (typically math) or statically linked libraries. This warning can be ignored in that case.
[ 3 / 3 ] Optimization level option is correctly used
[ 2 / 3 ] Security settings from the host restrict profiling. Some metrics will be missing or incomplete.
Current value for kernel.perf_event_paranoid is 2. If possible, set it to 1 or check with your system administrator which flag can be used to achieve this.
[ 0 / 3 ] Compilation of some functions is not optimized for the target processor
Architecture specific options are needed to produce efficient code for a specific processor ( -mcpu=native ).
[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.04 % of the execution time)
To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code
[ 1 / 1 ] Lstopo present. The Topology lstopo report will be generated.
[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (79.73%)
If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.
[ 4 / 4 ] Threads activity is good
On average, more than 96.92% of observed threads are actually active
[ 4 / 4 ] CPU activity is good
CPU cores are active 96.92% of time
[ 4 / 4 ] Loop profile is not flat
At least one loop coverage is greater than 4% (4.99%), representing an hotspot for the application
[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (79.07%)
If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.
[ 0 / 4 ] Affinity stability is lower than 90% (16.94%)
Threads are often migrating to other CPU cores/threads. For OpenMP, typically set (OMP_PLACES=cores OMP_PROC_BIND=close) or (OMP_PLACES=threads OMP_PROC_BIND=spread). With OpenMPI + OpenMP, use --bind-to core --map-by node:PE=$OMP_NUM_THREADS --report-bindings. With IntelMPI + OpenMP, set I_MPI_PIN_DOMAIN=omp:compact or I_MPI_PIN_DOMAIN=omp:scatter and use -print-rank-map.
[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations
It could be more efficient to inline by hand BLAS1 operations
[ 3 / 3 ] Functions mostly use all threads
Functions running on a reduced number of threads (typically sequential code) cover less than 10% of application walltime (0.00%)
[ 3 / 3 ] Cumulative Outermost/In between loops coverage (0.65%) lower than cumulative innermost loop coverage (79.07%)
Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex
[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations
BLAS2 calls usually could make a poor cache usage and could benefit from inlining.
[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)
| Loop ID | Analysis | Penalty Score |
|---|---|---|
| ►Loop 4037 - exe_release.x | Execution Time: 4 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.81 % | |
| ►Loop Computation Issues | 14 | |
| ○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 3 issues (= instructions) costing 4 points each. | 12 |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ►Control Flow Issues | 2 | |
| ○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
| ►Data Access Issues | 56 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 28 issues ( = data accesses) costing 2 point each. | 56 |
| ►Vectorization Roadblocks | 58 | |
| ○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 28 issues ( = data accesses) costing 2 point each. | 56 |
| ►Loop 4809 - exe_release.x | Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.28 % | |
| ►Loop Computation Issues | 4 | |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ○ | [SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points. | 2 |
| ►Data Access Issues | 14 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each. | 14 |
| ►Vectorization Roadblocks | 14 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each. | 14 |
| ►Loop 4794 - exe_release.x | Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.02 % | |
| ►Loop Computation Issues | 4 | |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ○ | [SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points. | 2 |
| ►Data Access Issues | 14 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each. | 14 |
| ►Vectorization Roadblocks | 14 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each. | 14 |
| ►Loop 4790 - exe_release.x | Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.02 % | |
| ►Loop Computation Issues | 4 | |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ○ | [SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points. | 2 |
| ►Data Access Issues | 14 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each. | 14 |
| ►Vectorization Roadblocks | 14 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each. | 14 |
| ►Loop 4804 - exe_release.x | Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.02 % | |
| ►Loop Computation Issues | 4 | |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ○ | [SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points. | 2 |
| ►Data Access Issues | 14 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each. | 14 |
| ►Vectorization Roadblocks | 14 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each. | 14 |
| ►Loop 4793 - exe_release.x | Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.16 % | |
| ►Loop Computation Issues | 4 | |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ○ | [SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points. | 2 |
| ►Data Access Issues | 16 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each. | 16 |
| ►Vectorization Roadblocks | 16 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each. | 16 |
| ►Loop 4802 - exe_release.x | Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.02 % | |
| ►Loop Computation Issues | 4 | |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ○ | [SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points. | 2 |
| ►Data Access Issues | 14 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each. | 14 |
| ►Vectorization Roadblocks | 14 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each. | 14 |
| ►Loop 4791 - exe_release.x | Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.16 % | |
| ►Loop Computation Issues | 2 | |
| ○ | [SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points. | 2 |
| ►Data Access Issues | 16 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each. | 16 |
| ►Vectorization Roadblocks | 16 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each. | 16 |
| ►Loop 4801 - exe_release.x | Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.16 % | |
| ►Loop Computation Issues | 2 | |
| ○ | [SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points. | 2 |
| ►Data Access Issues | 16 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each. | 16 |
| ►Vectorization Roadblocks | 16 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each. | 16 |
| ►Loop 4805 - exe_release.x | Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.16 % | |
| ►Loop Computation Issues | 2 | |
| ○ | [SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points. | 2 |
| ►Data Access Issues | 16 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each. | 16 |
| ►Vectorization Roadblocks | 16 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each. | 16 |