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[ 4 / 4 ] Application profile is long enough (32.40 s)
To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.
[ 0 / 3 ] Some functions are compiled with a low optimization level (O0 or O1)
To have better performances, it is advised to help the compiler by using a proper optimization level (-O2 of higher). Warning, depending on compilers, faster optimization levels can decrease numeric accuracy.
[ 0 / 3 ] Most of time spent in analyzed modules comes from functions without compilation information
Functions without compilation information (typically not compiled with -g) cumulate 100.00% of the time spent in analyzed modules. Check that -g is present. Remark: if -g is indeed used, this can also be due to some compiler built-in functions (typically math) or statically linked libraries. This warning can be ignored in that case.
[ 0 / 3 ] Compilation of some functions is not optimized for the target processor
Architecture specific options are needed to produce efficient code for a specific processor ( -x(target) or -ax(target) ).
[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.36 % of the execution time)
To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code
[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (94.45%)
If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.
[ 4 / 4 ] Loop profile is not flat
At least one loop coverage is greater than 4% (59.53%), representing an hotspot for the application
[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (32.52%)
If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.
[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations
It could be more efficient to inline by hand BLAS1 operations
[ 0 / 3 ] Cumulative Outermost/In between loops coverage (61.93%) greater than cumulative innermost loop coverage (32.52%)
Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex
[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)
[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations
BLAS2 calls usually could make a poor cache usage and could benefit from inlining.
Loop ID | Analysis | Penalty Score |
---|---|---|
►Loop 270 - lbc | Execution Time: 59 % - Vectorization Ratio: 19.63 % - Vector Length Use: 17.03 % | |
►Loop Computation Issues | 6 | |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each. | 4 |
○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
►Control Flow Issues | 14 | |
○ | [SA] Too many paths (8 paths) - Simplify control structure. There are 8 issues ( = paths) costing 1 point each with a malus of 4 points. | 12 |
○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Data Access Issues | 27 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 5 issues (= instructions) costing 4 points each. | 20 |
○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 14 | |
○ | [SA] Too many paths (8 paths) - Simplify control structure. There are 8 issues ( = paths) costing 1 point each with a malus of 4 points. | 12 |
○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Inefficient Vectorization | 27 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 5 issues (= instructions) costing 4 points each. | 20 |
○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |
►Loop 273 - lbc | Execution Time: 16 % - Vectorization Ratio: 95.83 % - Vector Length Use: 43.23 % | |
►Data Access Issues | 7 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each. | 4 |
○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each. | 1 |
►Vectorization Roadblocks | 2 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
►Inefficient Vectorization | 5 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each. | 4 |
○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each. | 1 |
►Loop 272 - lbc | Execution Time: 7 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 % | |
►Loop Computation Issues | 7 | |
○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
○ | [SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points. | 5 |
►Control Flow Issues | 5 | |
○ | [SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points. | 5 |
►Data Access Issues | 4 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 2 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
►Loop 25 - lbc | Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.06 % | |
►Control Flow Issues | 11 | |
○ | [SA] Too many paths (5 paths) - Simplify control structure. There are 5 issues ( = paths) costing 1 point each with a malus of 4 points. | 9 |
○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Data Access Issues | 2 | |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 11 | |
○ | [SA] Too many paths (5 paths) - Simplify control structure. There are 5 issues ( = paths) costing 1 point each with a malus of 4 points. | 9 |
○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Loop 271 - lbc | Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 % | |
►Loop Computation Issues | 4 | |
○ | [SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points. | 4 |
►Loop 26 - lbc | Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 % | |
►Loop Computation Issues | 7 | |
○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
○ | [SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points. | 5 |
►Control Flow Issues | 5 | |
○ | [SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points. | 5 |
►Data Access Issues | 8 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each. | 4 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
►Vectorization Roadblocks | 8 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each. | 4 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
►Loop 328 - lbc | Execution Time: 0 % - Vectorization Ratio: 77.78 % - Vector Length Use: 36.11 % | |
►Data Access Issues | 7 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each. | 4 |
○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each. | 1 |
►Vectorization Roadblocks | 2 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
►Inefficient Vectorization | 5 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each. | 4 |
○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each. | 1 |
►Loop 333 - lbc | Execution Time: 0 % - Vectorization Ratio: 80.00 % - Vector Length Use: 35.00 % | |
►Data Access Issues | 7 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each. | 4 |
○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each. | 1 |
►Vectorization Roadblocks | 2 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
►Inefficient Vectorization | 5 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each. | 4 |
○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each. | 1 |
►Loop 337 - lbc | Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 37.50 % | |
►Data Access Issues | 112 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each. | 16 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 24 issues (= instructions) costing 4 points each. | 96 |
►Vectorization Roadblocks | 16 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each. | 16 |
►Inefficient Vectorization | 96 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 24 issues (= instructions) costing 4 points each. | 96 |
►Loop 87 - lbc | Execution Time: 0 % - Vectorization Ratio: 97.69 % - Vector Length Use: 45.66 % | |
►Data Access Issues | 98 | |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each | 0 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 19 issues (= instructions) costing 4 points each. | 76 |
○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 18 issues (= instructions) costing 1 point each. | 18 |
►Vectorization Roadblocks | 4 | |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
►Inefficient Vectorization | 94 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 19 issues (= instructions) costing 4 points each. | 76 |
○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 18 issues (= instructions) costing 1 point each. | 18 |