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[ 0 / 4 ] Application profile is too short (5.16 s)
If the overall application profiling time is less than 10 seconds, many of the measurements at function or loop level will very likely be under the measurement quality threshold (0,1 seconds).
Rerun to increase runtime duration: for example use a larger dataset or include a repetition loop.
[ 3 / 3 ] Most of time spent in analyzed modules comes from functions with source/debug info
-g option gives access to debugging informations, such are source locations.
[ 0 / 3 ] Compilation of some functions is not optimized for the target processor
Architecture specific options are needed to produce efficient code for a specific processor ( -march=(target) ).
[ 3 / 3 ] Most of time spent in analyzed modules comes from functions with compilation options informations and -fno-omit-frame-pointer is present
-fno-omit-frame-pointer improves the accuracy of callchains found during the application profiling.
[ 3 / 3 ] Optimization level option is correctly used
[ 3 / 3 ] Host configuration allows retrieval of all necessary metrics.
[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.00 % of the execution time)
To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code
[ 1 / 1 ] Lstopo present. The Topology lstopo report will be generated.
[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (99.61%)
If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.
[ 4 / 4 ] Threads activity is good
On average, more than 99.91% of observed threads are actually active
[ 4 / 4 ] CPU activity is good
CPU cores are active 99.91% of time
[ 4 / 4 ] Loop profile is not flat
At least one loop coverage is greater than 4% (20.54%), representing an hotspot for the application
[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (55.91%)
If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.
[ 4 / 4 ] Affinity is good (99.81%)
Threads are not migrating to CPU cores: probably successfully pinned
[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations
It could be more efficient to inline by hand BLAS1 operations
[ 3 / 3 ] Functions mostly use all threads
Functions running on a reduced number of threads (typically sequential code) cover less than 10% of application walltime (0.00%)
[ 3 / 3 ] Cumulative Outermost/In between loops coverage (43.70%) lower than cumulative innermost loop coverage (55.91%)
Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex
[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations
BLAS2 calls usually could make a poor cache usage and could benefit from inlining.
[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)
| Loop ID | Analysis | Penalty Score |
|---|---|---|
| ►Loop 31 - attention-avx512 | Execution Time: 20 % - Vectorization Ratio: 87.50 % - Vector Length Use: 41.41 % | |
| ►Data Access Issues | 16 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
| ►Vectorization Roadblocks | 6 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
| ►Inefficient Vectorization | 10 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
| ►Loop 30 - attention-avx512 | Execution Time: 19 % - Vectorization Ratio: 63.23 % - Vector Length Use: 36.38 % | |
| ►Control Flow Issues | 5 | |
| ○ | [SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each. | 3 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Data Access Issues | 15 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
| ○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 5 | |
| ○ | [SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each. | 3 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Inefficient Vectorization | 15 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
| ○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |
| ►Loop 21 - attention-avx512 | Execution Time: 19 % - Vectorization Ratio: 90.91 % - Vector Length Use: 46.02 % | |
| ►Data Access Issues | 7 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each. | 4 |
| ○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each. | 1 |
| ►Vectorization Roadblocks | 2 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ►Inefficient Vectorization | 5 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 1 issues (= instructions) costing 4 points each. | 4 |
| ○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each. | 1 |
| ►Loop 20 - attention-avx512 | Execution Time: 6 % - Vectorization Ratio: 68.14 % - Vector Length Use: 38.37 % | |
| ►Control Flow Issues | 5 | |
| ○ | [SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each. | 3 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Data Access Issues | 15 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
| ○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 5 | |
| ○ | [SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each. | 3 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Inefficient Vectorization | 15 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
| ○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |
| ►Loop 42 - attention-avx512 | Execution Time: 6 % - Vectorization Ratio: 66.02 % - Vector Length Use: 37.67 % | |
| ►Control Flow Issues | 5 | |
| ○ | [SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each. | 3 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Data Access Issues | 15 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
| ○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 5 | |
| ○ | [SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each. | 3 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Inefficient Vectorization | 15 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
| ○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |
| ►Loop 46 - attention-avx512 | Execution Time: 5 % - Vectorization Ratio: 66.02 % - Vector Length Use: 37.67 % | |
| ►Control Flow Issues | 5 | |
| ○ | [SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each. | 3 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Data Access Issues | 15 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
| ○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 5 | |
| ○ | [SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each. | 3 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Inefficient Vectorization | 15 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
| ○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |
| ►Loop 39 - attention-avx512 | Execution Time: 5 % - Vectorization Ratio: 87.50 % - Vector Length Use: 41.41 % | |
| ►Data Access Issues | 16 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
| ►Vectorization Roadblocks | 6 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
| ►Inefficient Vectorization | 10 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
| ►Loop 47 - attention-avx512 | Execution Time: 4 % - Vectorization Ratio: 87.50 % - Vector Length Use: 41.41 % | |
| ►Data Access Issues | 16 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
| ►Vectorization Roadblocks | 6 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
| ►Inefficient Vectorization | 10 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
| ►Loop 38 - attention-avx512 | Execution Time: 4 % - Vectorization Ratio: 66.02 % - Vector Length Use: 37.67 % | |
| ►Control Flow Issues | 5 | |
| ○ | [SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each. | 3 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Data Access Issues | 15 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
| ○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 5 | |
| ○ | [SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each. | 3 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Inefficient Vectorization | 15 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
| ○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |
| ►Loop 43 - attention-avx512 | Execution Time: 3 % - Vectorization Ratio: 87.50 % - Vector Length Use: 41.41 % | |
| ►Data Access Issues | 16 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
| ►Vectorization Roadblocks | 6 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
| ►Inefficient Vectorization | 10 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each. | 8 |
| ○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |