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[ 4 / 4 ] Application profile is long enough (85.39 s)
To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.
[ 2.02 / 3 ] Some functions are compiled with a low optimization level (O0 or O1)
To have good performances, it is advised to help the compiler by using a proper optimization level (-O2 of higher). Warning, depending on compilers, faster optimization levels can decrease numeric accuracy.
[ 2.02 / 3 ] Most of time spent in analyzed modules comes from functions without compilation information
Functions without compilation information (typically not compiled with -g) cumulate 32.79% of the time spent in analyzed modules. Check that -g is present. Remark: if -g is indeed used, this can also be due to some compiler built-in functions (typically math) or statically linked libraries. This warning can be ignored in that case.
[ 2.02 / 3 ] Compilation of some functions is not optimized for the target processor
Architecture specific options are needed to produce efficient code for a specific processor ( -x(target) or -ax(target) ).
[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0 % of the execution time)
To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code
[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (61.07%)
If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.
[ 4 / 4 ] Loop profile is not flat
At least one loop coverage is greater than 4% (4.95%), representing an hotspot for the application
[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (60.96%)
If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.
[ 3 / 3 ] Less than 10% (0%) is spend in BLAS1 operations
It could be more efficient to inline by hand BLAS1 operations
[ 3 / 3 ] Cumulative Outermost/In between loops coverage (0.11%) lower than cumulative innermost loop coverage (60.96%)
Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex
[ 2 / 2 ] Less than 10% (0%) is spend in Libm/SVML (special functions)
[ 2 / 2 ] Less than 10% (0%) is spend in BLAS2 operations
BLAS2 calls usually could make a poor cache usage and could benefit from inlining.
Loop ID | Analysis | Penalty Score |
---|---|---|
►Loop 246 - exec | Execution Time: 4 % - Vectorization Ratio: 100.00 % - Vector Length Use: 82.69 % | |
►Loop Computation Issues | 66 | |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 16 issues (= instructions) costing 4 points each. | 64 |
○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
►Control Flow Issues | 2 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
►Data Access Issues | 218 | |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 26 issues ( = indirect data accesses) costing 4 point each. | 104 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 28 issues (= instructions) costing 4 points each. | 112 |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 106 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 26 issues ( = indirect data accesses) costing 4 point each. | 104 |
►Inefficient Vectorization | 112 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 28 issues (= instructions) costing 4 points each. | 112 |
►Loop 248 - exec | Execution Time: 4 % - Vectorization Ratio: 99.12 % - Vector Length Use: 78.65 % | |
►Loop Computation Issues | 66 | |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 16 issues (= instructions) costing 4 points each. | 64 |
○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
►Control Flow Issues | 2 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
►Data Access Issues | 150 | |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 17 issues ( = indirect data accesses) costing 4 point each. | 68 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 20 issues (= instructions) costing 4 points each. | 80 |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 70 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 17 issues ( = indirect data accesses) costing 4 point each. | 68 |
►Inefficient Vectorization | 80 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 20 issues (= instructions) costing 4 points each. | 80 |
►Loop 192 - exec | Execution Time: 3 % - Vectorization Ratio: 97.44 % - Vector Length Use: 86.06 % | |
►Loop Computation Issues | 68 | |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 16 issues (= instructions) costing 4 points each. | 64 |
○ | [SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points. | 4 |
►Control Flow Issues | 2 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
►Data Access Issues | 36 | |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each. | 16 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 5 issues (= instructions) costing 4 points each. | 20 |
►Vectorization Roadblocks | 18 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each. | 16 |
►Inefficient Vectorization | 20 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 5 issues (= instructions) costing 4 points each. | 20 |
►Loop 95 - exec | Execution Time: 3 % - Vectorization Ratio: 98.82 % - Vector Length Use: 76.91 % | |
►Loop Computation Issues | 34 | |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 8 issues (= instructions) costing 4 points each. | 32 |
○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
►Control Flow Issues | 2 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
►Data Access Issues | 254 | |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 23 issues ( = indirect data accesses) costing 4 point each. | 92 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 40 issues (= instructions) costing 4 points each. | 160 |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 94 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 23 issues ( = indirect data accesses) costing 4 point each. | 92 |
►Inefficient Vectorization | 160 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 40 issues (= instructions) costing 4 points each. | 160 |
►Loop 115 - exec | Execution Time: 3 % - Vectorization Ratio: 99.35 % - Vector Length Use: 82.59 % | |
►Loop Computation Issues | 64 | |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 16 issues (= instructions) costing 4 points each. | 64 |
►Control Flow Issues | 4 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
►Data Access Issues | 56 | |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 6 issues ( = indirect data accesses) costing 4 point each. | 24 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 7 issues (= instructions) costing 4 points each. | 28 |
○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 28 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 6 issues ( = indirect data accesses) costing 4 point each. | 24 |
►Inefficient Vectorization | 32 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 7 issues (= instructions) costing 4 points each. | 28 |
○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |
►Loop 123 - exec | Execution Time: 2 % - Vectorization Ratio: 99.34 % - Vector Length Use: 81.16 % | |
►Loop Computation Issues | 64 | |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 16 issues (= instructions) costing 4 points each. | 64 |
►Control Flow Issues | 4 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
►Data Access Issues | 64 | |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 8 issues ( = indirect data accesses) costing 4 point each. | 32 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 7 issues (= instructions) costing 4 points each. | 28 |
○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 36 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 8 issues ( = indirect data accesses) costing 4 point each. | 32 |
►Inefficient Vectorization | 32 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 7 issues (= instructions) costing 4 points each. | 28 |
○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |
►Loop 168 - exec | Execution Time: 2 % - Vectorization Ratio: 98.73 % - Vector Length Use: 76.11 % | |
►Loop Computation Issues | 6 | |
○ | [SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points. | 4 |
○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
►Control Flow Issues | 2 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
►Data Access Issues | 94 | |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 11 issues ( = indirect data accesses) costing 4 point each. | 44 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 12 issues (= instructions) costing 4 points each. | 48 |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 46 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 11 issues ( = indirect data accesses) costing 4 point each. | 44 |
►Inefficient Vectorization | 48 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 12 issues (= instructions) costing 4 points each. | 48 |
►Loop 150 - exec | Execution Time: 2 % - Vectorization Ratio: 99.24 % - Vector Length Use: 83.30 % | |
►Loop Computation Issues | 224 | |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 56 issues (= instructions) costing 4 points each. | 224 |
►Control Flow Issues | 2 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
►Data Access Issues | 142 | |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 17 issues ( = indirect data accesses) costing 4 point each. | 68 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 18 issues (= instructions) costing 4 points each. | 72 |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 70 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 17 issues ( = indirect data accesses) costing 4 point each. | 68 |
►Inefficient Vectorization | 74 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 18 issues (= instructions) costing 4 points each. | 72 |
○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |
►Loop 665 - exec | Execution Time: 2 % - Vectorization Ratio: 98.29 % - Vector Length Use: 84.16 % | |
►Loop Computation Issues | 208 | |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 52 issues (= instructions) costing 4 points each. | 208 |
►Control Flow Issues | 4 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
►Data Access Issues | 137 | |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 15 issues ( = indirect data accesses) costing 4 point each. | 60 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 18 issues (= instructions) costing 4 points each. | 72 |
○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 3 issues (= instructions) costing 1 point each. | 3 |
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 64 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 15 issues ( = indirect data accesses) costing 4 point each. | 60 |
►Inefficient Vectorization | 77 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 18 issues (= instructions) costing 4 points each. | 72 |
○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 3 issues (= instructions) costing 1 point each. | 3 |
○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |
►Loop 121 - exec | Execution Time: 2 % - Vectorization Ratio: 97.56 % - Vector Length Use: 76.98 % | |
►Loop Computation Issues | 34 | |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 8 issues (= instructions) costing 4 points each. | 32 |
○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
►Control Flow Issues | 2 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
►Data Access Issues | 44 | |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 5 issues ( = indirect data accesses) costing 4 point each. | 20 |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each. | 24 |
►Vectorization Roadblocks | 22 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 5 issues ( = indirect data accesses) costing 4 point each. | 20 |
►Inefficient Vectorization | 24 | |
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each. | 24 |