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[ 4 / 4 ] Application profile is long enough (33.88 s)
To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.
[ 0 / 3 ] Some functions are compiled with a low optimization level (O0 or O1)
To have better performances, it is advised to help the compiler by using a proper optimization level (-O2 of higher). Warning, depending on compilers, faster optimization levels can decrease numeric accuracy.
[ 0 / 3 ] Most of time spent in analyzed modules comes from functions without compilation information
Functions without compilation information (typically not compiled with -g) cumulate 100.00% of the time spent in analyzed modules. Check that -g is present. Remark: if -g is indeed used, this can also be due to some compiler built-in functions (typically math) or statically linked libraries. This warning can be ignored in that case.
[ 0 / 3 ] Compilation of some functions is not optimized for the target processor
Architecture specific options are needed to produce efficient code for a specific processor ( -x(target) or -ax(target) ).
[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0 % of the execution time)
To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code
[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (93.22%)
If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.
[ 4 / 4 ] Loop profile is not flat
At least one loop coverage is greater than 4% (6.38%), representing an hotspot for the application
[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (93.16%)
If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.
[ 3 / 3 ] Less than 10% (0%) is spend in BLAS1 operations
It could be more efficient to inline by hand BLAS1 operations
[ 3 / 3 ] Cumulative Outermost/In between loops coverage (0.06%) lower than cumulative innermost loop coverage (93.16%)
Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex
[ 2 / 2 ] Less than 10% (0%) is spend in Libm/SVML (special functions)
[ 2 / 2 ] Less than 10% (0%) is spend in BLAS2 operations
BLAS2 calls usually could make a poor cache usage and could benefit from inlining.
Loop ID | Module | Analysis | Penalty Score | Coverage (%) | Vectorization Ratio (%) | Vector Length Use (%) |
---|---|---|---|---|---|---|
►136 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 134 | 6.38 | 98.35 | 45.25 |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 12 issues (= instructions) costing 4 points each. | 48 | ||||
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each. | 32 | ||||
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 6 issues ( = indirect data accesses) costing 4 point each. | 24 | ||||
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 10 issues ( = arrays) costing 2 points each | 20 | ||||
○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 6 issues (= instructions) costing 1 point each. | 6 | ||||
○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 | ||||
►114 | exec | Inefficient vectorization. | 64 | 6.33 | 100 | 50 |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 8 issues (= instructions) costing 4 points each. | 32 | ||||
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 14 issues ( = arrays) costing 2 points each | 28 | ||||
○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 | ||||
►184 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 93 | 5.44 | 91.86 | 42.13 |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 9 issues (= instructions) costing 4 points each. | 36 | ||||
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 5 issues (= instructions) costing 4 points each. | 20 | ||||
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 5.5 issues ( = arrays) costing 2 points each | 12 | ||||
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 3 issues ( = indirect data accesses) costing 4 point each. | 12 | ||||
○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each. | 7 | ||||
○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 | ||||
►111 | exec | Inefficient vectorization. | 62 | 5.27 | 100 | 50 |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 8 issues (= instructions) costing 4 points each. | 32 | ||||
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 14 issues ( = arrays) costing 2 points each | 28 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 | ||||
►120 | exec | Inefficient vectorization. | 46 | 4.89 | 100 | 50 |
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 14 issues ( = arrays) costing 2 points each | 28 | ||||
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 4 issues (= instructions) costing 4 points each. | 16 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 | ||||
►175 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 105 | 4.58 | 98.21 | 42.08 |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 12 issues (= instructions) costing 4 points each. | 48 | ||||
○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 5 issues (= instructions) costing 4 points each. | 20 | ||||
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each. | 16 | ||||
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 7 issues ( = arrays) costing 2 points each | 14 | ||||
○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 3 issues (= instructions) costing 1 point each. | 3 | ||||
○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 | ||||
►1028 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 153 | 4.52 | 95.54 | 47.88 |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 24 issues (= instructions) costing 4 points each. | 96 | ||||
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 12 issues ( = arrays) costing 2 points each | 24 | ||||
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each. | 14 | ||||
○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 13 issues (= instructions) costing 1 point each. | 13 | ||||
○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 | ||||
○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 | ||||
►253 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 167 | 4.14 | 95.32 | 48.25 |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 28 issues (= instructions) costing 4 points each. | 112 | ||||
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 13.75 issues ( = arrays) costing 2 points each | 28 | ||||
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each. | 10 | ||||
○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 | ||||
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 | ||||
○ | [SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each. | 4 | ||||
○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 | ||||
►330 | exec | Inefficient vectorization. | 46 | 4.09 | 100 | 50 |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 8 issues (= instructions) costing 4 points each. | 32 | ||||
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 4 issues ( = arrays) costing 2 points each | 8 | ||||
○ | [SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points. | 4 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 | ||||
►272 | exec | Inefficient vectorization. | 26 | 3.84 | 100 | 50 |
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 10 issues ( = arrays) costing 2 points each | 20 | ||||
○ | [SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points. | 4 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 |