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[ 4 / 4 ] Application profile is long enough (25.8 s)
To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.
[ 2.98 / 3 ] Optimization level option is correctly used
[ 2.98 / 3 ] Most of time spent in analyzed modules comes from functions compiled with -g and -fno-omit-frame-pointer
-g option gives access to debugging informations, such are source locations. -fno-omit-frame-pointer improve the accuracy of callchains found during the application profiling.
[ 2.98 / 3 ] Architecture specific option -x CORE is used
[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.34 % of the execution time)
To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code
[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (51.06%)
If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.
[ 4 / 4 ] Loop profile is not flat
At least one loop coverage is greater than 4% (40.92%), representing an hotspot for the application
[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (50.51%)
If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.
[ 3 / 3 ] Less than 10% (0%) is spend in BLAS1 operations
It could be more efficient to inline by hand BLAS1 operations
[ 3 / 3 ] Cumulative Outermost/In between loops coverage (0.55%) lower than cumulative innermost loop coverage (50.51%)
Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex
[ 2 / 2 ] Less than 10% (0%) is spend in Libm/SVML (special functions)
[ 2 / 2 ] Less than 10% (0%) is spend in BLAS2 operations
BLAS2 calls usually could make a poor cache usage and could benefit from inlining.
Loop ID | Module | Analysis | Penalty Score | Coverage (%) | Vectorization Ratio (%) | Vector Length Use (%) |
---|---|---|---|---|---|---|
►95 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 9 | 40.92 | 35.93 | 16.99 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 | ||||
○ | [SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each. | 3 | ||||
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 | ||||
►91 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 2 | 2.99 | 50 | 15.63 |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 | ||||
►59 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 6 | 2.34 | 50 | 22.92 |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each. | 6 | ||||
►104 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 64 | 2.13 | 92.31 | 40.71 |
○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 54 issues (= instructions) costing 1 point each. | 54 | ||||
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each. | 4 | ||||
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 2 issues ( = arrays) costing 2 points each | 4 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 | ||||
►108 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 82 | 1.35 | 84.44 | 38.06 |
○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 30 issues (= instructions) costing 1 point each. | 30 | ||||
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 4 issues (= instructions) costing 4 points each. | 16 | ||||
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each. | 16 | ||||
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 7 issues ( = arrays) costing 2 points each | 14 | ||||
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each. | 4 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 | ||||
►94 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 9 | 0.33 | 0 | 12.5 |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each. | 4 | ||||
○ | [SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each. | 3 | ||||
○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 | ||||
►103 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 4 | 0.27 | 50 | 18.75 |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each. | 4 | ||||
►87 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 74 | 0.22 | 35.48 | 14.62 |
○ | [SA] Too many paths (70 paths) - Simplify control structure. There are 70 issues ( = paths) costing 1 point each with a malus of 4 points. | 74 | ||||
○ | Warning! Some static analysis are missing because the loop has too many paths. Use a higher value for --maximal_path_number option. | 0 | ||||
►93 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 16 | 0.15 | 0 | 8.91 |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each. | 6 | ||||
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 | ||||
○ | [SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each. | 4 | ||||
○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 | ||||
►101 | exec | Partial or unexisting vectorization - Use pragma to force vectorization and check potential dependencies between array access. | 58 | 0.11 | 84 | 40 |
○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each. | 16 | ||||
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 4 issues (= instructions) costing 4 points each. | 16 | ||||
○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 12 issues (= instructions) costing 1 point each. | 12 | ||||
○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 6 issues ( = arrays) costing 2 points each | 12 | ||||
○ | [SA] Inefficient vectorization: use of shorter than available vector length - Force compiler to use proper vector length. CAUTION: use of 512 bits vectors could be more expensive than 256 bits on some processors. Use intrinsics (costly and not portable). The issue costs 2 points. | 2 | ||||
○ | Warning! There is no dynamic data for this loop. Some checks can not been performed. | 0 |