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exec - 2025-09-18 00:18:52 - MAQAO 2025.1.2

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Optimizer

Loop IDAnalysisPenalty Score
Loop 16345 - exec+Execution Time: 40 % - Vectorization Ratio: 16.44 % - Vector Length Use: 13.96 %
Loop Computation Issues+10
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+18
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Too many paths (13 paths) - Simplify control structure. There are 13 issues ( = paths) costing 1 point each with a malus of 4 points.17
Data Access Issues+3
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 3 issues (= instructions) costing 1 point each.3
Vectorization Roadblocks+18
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Too many paths (13 paths) - Simplify control structure. There are 13 issues ( = paths) costing 1 point each with a malus of 4 points.17
Inefficient Vectorization+3
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 3 issues (= instructions) costing 1 point each.3
Loop 16351 - exec+Execution Time: 29 % - Vectorization Ratio: 24.11 % - Vector Length Use: 15.40 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Control Flow Issues+2
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
Data Access Issues+23
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each.16
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
Vectorization Roadblocks+24
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each.16
Inefficient Vectorization+1
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
Loop 8233 - exec+Execution Time: 13 % - Vectorization Ratio: 19.05 % - Vector Length Use: 12.80 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+10
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Too many paths (5 paths) - Simplify control structure. There are 5 issues ( = paths) costing 1 point each with a malus of 4 points.9
Data Access Issues+3
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+10
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Too many paths (5 paths) - Simplify control structure. There are 5 issues ( = paths) costing 1 point each with a malus of 4 points.9
Inefficient Vectorization+1
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
Loop 8232 - exec+Execution Time: 2 % - Vectorization Ratio: 0.00 % - Vector Length Use: 10.00 %
Control Flow Issues+45
[SA] Too many paths (39 paths) - Simplify control structure. There are 39 issues ( = paths) costing 1 point each with a malus of 4 points.43
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+45
[SA] Too many paths (39 paths) - Simplify control structure. There are 39 issues ( = paths) costing 1 point each with a malus of 4 points.43
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 5428 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
Loop Computation Issues+6
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+2
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
Data Access Issues+8
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Vectorization Roadblocks+10
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Loop 5430 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Control Flow Issues+2
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
Data Access Issues+6
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Vectorization Roadblocks+8
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Loop 2666 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 10.94 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+4
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
Data Access Issues+10
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+12
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Loop 16349 - exec+Execution Time: 0 % - Vectorization Ratio: 9.09 % - Vector Length Use: 11.93 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+12
[SA] Too many paths (6 paths) - Simplify control structure. There are 6 issues ( = paths) costing 1 point each with a malus of 4 points.10
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+12
[SA] Too many paths (6 paths) - Simplify control structure. There are 6 issues ( = paths) costing 1 point each with a malus of 4 points.10
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 7990 - exec+Execution Time: 0 % - Vectorization Ratio: 44.44 % - Vector Length Use: 18.06 %
Data Access Issues+5
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
Vectorization Roadblocks+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
Inefficient Vectorization+1
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
Loop 16346 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 10.94 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Data Access Issues+26
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 6 issues ( = indirect data accesses) costing 4 point each.24
Vectorization Roadblocks+26
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 6 issues ( = indirect data accesses) costing 4 point each.24
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