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[ 4 / 4 ] Application profile is long enough (27.05 s)
To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.
[ 3 / 3 ] Optimization level option is correctly used
[ 1.64 / 3 ] Most of time spent in analyzed modules comes from functions without compilation information
Functions without compilation information (typically not compiled with -g) cumulate 45.45% of the time spent in analyzed modules. Check that -g is present. Remark: if -g is indeed used, this can also be due to some compiler built-in functions (typically math) or statically linked libraries. This warning can be ignored in that case.
[ 3 / 3 ] Host configuration allows retrieval of all necessary metrics.
[ 0 / 3 ] Compilation of some functions is not optimized for the target processor
-march=x86-64 option is used but it is not specific enough to produce efficient code. Architecture specific options are needed to produce efficient code for a specific processor ( -x(target) or -ax(target) ).
[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.00 % of the execution time)
To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code
[ 1 / 1 ] Lstopo present. The Topology lstopo report will be generated.
[ 0 / 0 ] Fastmath not used
Consider to add ffast-math to compilation flags (or replace -O3 with -Ofast) to unlock potential extra speedup by relaxing floating-point computation consistency. Warning: floating-point accuracy may be reduced and the compliance to IEEE/ISO rules/specifications for math functions will be relaxed, typically 'errno' will no longer be set after calling some math functions.
[ 0 / 4 ] Too little time of the experiment time spent in analyzed loops (15.79%)
If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.
[ 2 / 4 ] A significant amount of threads are idle (38.28%)
On average, more than 10% of observed threads are idle. Such threads are probably IO/sync waiting. Some hints: use faster filesystems to read/write data, improve parallel load balancing and/or scheduling.
[ 4 / 4 ] CPU activity is good
CPU cores are active 97.64% of time
[ 4 / 4 ] Loop profile is not flat
At least one loop coverage is greater than 4% (15.34%), representing an hotspot for the application
[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (15.64%)
If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.
[ 4 / 4 ] Affinity is good (98.93%)
Threads are not migrating to CPU cores: probably successfully pinned
[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations
It could be more efficient to inline by hand BLAS1 operations
[ 0 / 3 ] Too many functions do not use all threads
Functions running on a reduced number of threads (typically sequential code) cover at least 10% of application walltime (34.19%). Check both "Max Inclusive Time Over Threads" and "Nb Threads" in Functions or Loops tabs and consider parallelizing sequential regions or improving parallelization of regions running on a reduced number of threads
[ 3 / 3 ] Cumulative Outermost/In between loops coverage (0.15%) lower than cumulative innermost loop coverage (15.64%)
Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex
[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations
BLAS2 calls usually could make a poor cache usage and could benefit from inlining.
[ 2 / 2 ] Less than 10% (0.09%) is spend in Libm/SVML (special functions)
| Loop ID | Analysis | Penalty Score |
|---|---|---|
| ►Loop 408 - libggml-cpu.so | Execution Time: 15 % - Vectorization Ratio: 87.67 % - Vector Length Use: 85.70 % | |
| ►Data Access Issues | 17 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each. | 4 |
| ○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
| ○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 9 issues (= instructions) costing 1 point each. | 9 |
| ►Vectorization Roadblocks | 8 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each. | 4 |
| ○ | [SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each. | 4 |
| ►Inefficient Vectorization | 9 | |
| ○ | [SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 9 issues (= instructions) costing 1 point each. | 9 |
| ►Loop 521 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 0.00 % | |
| ►Control Flow Issues | 2 | |
| ○ | [SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 1002 | |
| ○ | [SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point. | 1000 |
| ○ | [SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Loop 1663 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 70.00 % | |
| ►Data Access Issues | 6 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each. | 6 |
| ►Vectorization Roadblocks | 6 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each. | 6 |
| ►Loop 959 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 66.67 % | |
| ►Data Access Issues | 8 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each. | 8 |
| ►Vectorization Roadblocks | 8 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each. | 8 |
| ►Loop 417 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 43.90 % - Vector Length Use: 30.64 % | |
| ►Loop Computation Issues | 2 | |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ►Control Flow Issues | 17 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 4 issues (= calls) costing 1 point each. | 4 |
| ○ | [SA] Too many paths (7 paths) - Simplify control structure. There are 7 issues ( = paths) costing 1 point each with a malus of 4 points. | 11 |
| ○ | [SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Data Access Issues | 2 | |
| ○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 17 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 4 issues (= calls) costing 1 point each. | 4 |
| ○ | [SA] Too many paths (7 paths) - Simplify control structure. There are 7 issues ( = paths) costing 1 point each with a malus of 4 points. | 11 |
| ○ | [SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Loop 455 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 78.57 % - Vector Length Use: 69.64 % | |
| ►Loop Computation Issues | 2 | |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ►Control Flow Issues | 1 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
| ►Data Access Issues | 40 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 20 issues ( = data accesses) costing 2 point each. | 40 |
| ►Vectorization Roadblocks | 41 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 20 issues ( = data accesses) costing 2 point each. | 40 |
| ►Loop 71 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 8.82 % | |
| ►Control Flow Issues | 4 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 4 issues (= calls) costing 1 point each. | 4 |
| ►Data Access Issues | 2 | |
| ○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 1004 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 4 issues (= calls) costing 1 point each. | 4 |
| ○ | [SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point. | 1000 |
| ►Loop 996 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 19.61 % - Vector Length Use: 9.80 % | |
| ►Loop Computation Issues | 14 | |
| ○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 3 issues (= instructions) costing 4 points each. | 12 |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ►Control Flow Issues | 13 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
| ○ | [SA] Too many paths (7 paths) - Simplify control structure. There are 7 issues ( = paths) costing 1 point each with a malus of 4 points. | 11 |
| ►Data Access Issues | 4 | |
| ○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
| ○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 13 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each. | 2 |
| ○ | [SA] Too many paths (7 paths) - Simplify control structure. There are 7 issues ( = paths) costing 1 point each with a malus of 4 points. | 11 |
| ►Inefficient Vectorization | 2 | |
| ○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each. | 2 |
| ►Loop 990 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 69.23 % - Vector Length Use: 36.54 % | |
| ►Data Access Issues | 8 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each | 0 |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, Other_packing) - Simplify data access and try to get stride 1 access. There are 6 issues (= instructions) costing 1 point each. | 6 |
| ►Vectorization Roadblocks | 2 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ►Inefficient Vectorization | 6 | |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, Other_packing) - Simplify data access and try to get stride 1 access. There are 6 issues (= instructions) costing 1 point each. | 6 |
| ►Loop 1661 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 27.60 % - Vector Length Use: 11.89 % | |
| ►Loop Computation Issues | 2 | |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ►Control Flow Issues | 5 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 3 issues (= calls) costing 1 point each. | 3 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Data Access Issues | 91 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each. | 24 |
| ○ | [SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 65 issues (= instructions) costing 1 point each. | 65 |
| ○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 1005 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 3 issues (= calls) costing 1 point each. | 3 |
| ○ | [SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point. | 1000 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Inefficient Vectorization | 91 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each. | 24 |
| ○ | [SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 65 issues (= instructions) costing 1 point each. | 65 |
| ○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |