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[ 0 / 9 ] Compilation options are not available
Compilation options are an important optimization leverage but ONE-View is not able to analyze them.
[ 4 / 4 ] Application profile is long enough (57.39 s)
To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.
[ 3 / 3 ] Host configuration allows retrieval of all necessary metrics.
[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.00 % of the execution time)
To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code
[ 1 / 1 ] Lstopo present. The Topology lstopo report will be generated.
[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (57.98%)
If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.
[ 3 / 4 ] A significant amount of threads are idle (13.21%)
On average, more than 10% of observed threads are idle. Such threads are probably IO/sync waiting. Some hints: use faster filesystems to read/write data, improve parallel load balancing and/or scheduling.
[ 4 / 4 ] CPU activity is good
CPU cores are active 99.45% of time
[ 4 / 4 ] Loop profile is not flat
At least one loop coverage is greater than 4% (57.47%), representing an hotspot for the application
[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (57.84%)
If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.
[ 4 / 4 ] Affinity is good (99.64%)
Threads are not migrating to CPU cores: probably successfully pinned
[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations
It could be more efficient to inline by hand BLAS1 operations
[ 3 / 3 ] Functions mostly use all threads
Functions running on a reduced number of threads (typically sequential code) cover less than 10% of application walltime (3.88%)
[ 3 / 3 ] Cumulative Outermost/In between loops coverage (0.15%) lower than cumulative innermost loop coverage (57.84%)
Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex
[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations
BLAS2 calls usually could make a poor cache usage and could benefit from inlining.
[ 2 / 2 ] Less than 10% (0.04%) is spend in Libm/SVML (special functions)
| Loop ID | Analysis | Penalty Score |
|---|---|---|
| ○Loop 1950 - libggml-cpu.so | Execution Time: 57 % - Vectorization Ratio: 0.00 % - Vector Length Use: 0.00 % | |
| ►Loop 65 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 11.88 % | |
| ►Control Flow Issues | 97 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
| ○ | [SA] Too many paths (90 paths) - Simplify control structure. There are 90 issues ( = paths) costing 1 point each with a malus of 4 points. | 94 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Data Access Issues | 2 | |
| ○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 97 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
| ○ | [SA] Too many paths (90 paths) - Simplify control structure. There are 90 issues ( = paths) costing 1 point each with a malus of 4 points. | 94 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ○Loop 1587 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 0.00 % | |
| ○Loop 1579 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 0.00 % | |
| ►Loop 73 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 9.56 % | |
| ►Control Flow Issues | 4 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 4 issues (= calls) costing 1 point each. | 4 |
| ►Data Access Issues | 2 | |
| ○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 1004 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 4 issues (= calls) costing 1 point each. | 4 |
| ○ | [SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point. | 1000 |
| ►Loop 1394 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 70.00 % | |
| ►Data Access Issues | 2 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ►Vectorization Roadblocks | 2 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ►Loop 1943 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 59.65 % - Vector Length Use: 29.28 % | |
| ►Loop Computation Issues | 4 | |
| ○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each. | 4 |
| ►Control Flow Issues | 10 | |
| ○ | [SA] Too many paths (6 paths) - Simplify control structure. There are 6 issues ( = paths) costing 1 point each with a malus of 4 points. | 10 |
| ►Data Access Issues | 5 | |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
| ►Vectorization Roadblocks | 10 | |
| ○ | [SA] Too many paths (6 paths) - Simplify control structure. There are 6 issues ( = paths) costing 1 point each with a malus of 4 points. | 10 |
| ►Inefficient Vectorization | 5 | |
| ○ | [SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each. | 5 |
| ►Loop 698 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 66.67 % | |
| ►Data Access Issues | 8 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each. | 8 |
| ►Vectorization Roadblocks | 8 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each. | 8 |
| ►Loop 1392 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 46.93 % - Vector Length Use: 31.86 % | |
| ►Loop Computation Issues | 2 | |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ►Control Flow Issues | 5 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 3 issues (= calls) costing 1 point each. | 3 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Data Access Issues | 88 | |
| ○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each | 0 |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each. | 24 |
| ○ | [SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 62 issues (= instructions) costing 1 point each. | 62 |
| ○ | [SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points. | 2 |
| ►Vectorization Roadblocks | 1005 | |
| ○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 3 issues (= calls) costing 1 point each. | 3 |
| ○ | [SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point. | 1000 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Inefficient Vectorization | 88 | |
| ○ | [SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each. | 24 |
| ○ | [SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 62 issues (= instructions) costing 1 point each. | 62 |
| ○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |
| ►Loop 700 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 100.00 % | |
| ►Loop Computation Issues | 4 | |
| ○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each. | 4 |
| ►Control Flow Issues | 2 | |
| ○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
| ►Data Access Issues | 1 | |
| ○ | [SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each | 0 |
| ○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each. | 1 |
| ►Vectorization Roadblocks | 2 | |
| ○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
| ►Inefficient Vectorization | 3 | |
| ○ | [SA] Presence of special instructions executing on a single port (BLEND/MERGE) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each. | 1 |
| ○ | [SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points. | 2 |