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exec - 2024-04-27 02:47:25 - MAQAO 2.20.0

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Optimizer

Loop IDAnalysisPenalty Score
Loop 873 - execExecution Time: 24 % - Vectorization Ratio: 100.00 % - Vector Length Use: 25.00 %
Loop 880 - exec+Execution Time: 12 % - Vectorization Ratio: 100.00 % - Vector Length Use: 50.00 %
Data Access Issues+24
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 11 issues ( = arrays) costing 2 points each22
Vectorization Roadblocks+2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Loop 2090 - exec+Execution Time: 7 % - Vectorization Ratio: 12.77 % - Vector Length Use: 14.10 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Loop 1864 - exec+Execution Time: 6 % - Vectorization Ratio: 54.55 % - Vector Length Use: 15.91 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Data Access Issues+16
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Vectorization Roadblocks+16
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Loop 1370 - exec+Execution Time: 2 % - Vectorization Ratio: 97.00 % - Vector Length Use: 48.88 %
Loop Computation Issues+64
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 16 issues (= instructions) costing 4 points each.64
Data Access Issues+26
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 9 issues ( = arrays) costing 2 points each18
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 6 issues (= instructions) costing 1 point each.6
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Inefficient Vectorization+6
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 6 issues (= instructions) costing 1 point each.6
Loop 393 - exec+Execution Time: 1 % - Vectorization Ratio: 89.47 % - Vector Length Use: 44.08 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Data Access Issues+23
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 5 issues ( = arrays) costing 2 points each10
[SA] Presence of special instructions executing on a single port (COMPRESS/EXPAND, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each.5
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+6
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
Inefficient Vectorization+7
[SA] Presence of special instructions executing on a single port (COMPRESS/EXPAND, BROADCAST) - Simplify data access and try to get stride 1 access. There are 5 issues (= instructions) costing 1 point each.5
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 2345 - execExecution Time: 1 % - Vectorization Ratio: 100.00 % - Vector Length Use: 50.00 %
Loop 875 - exec+Execution Time: 0 % - Vectorization Ratio: 30.00 % - Vector Length Use: 15.31 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Data Access Issues+22
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BROADCAST) - Simplify data access and try to get stride 1 access. There are 4 issues (= instructions) costing 1 point each.4
Vectorization Roadblocks+18
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
Inefficient Vectorization+4
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BROADCAST) - Simplify data access and try to get stride 1 access. There are 4 issues (= instructions) costing 1 point each.4
Loop 994 - exec+Execution Time: 0 % - Vectorization Ratio: 33.33 % - Vector Length Use: 16.67 %
Data Access Issues+6
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 4 issues (= instructions) costing 1 point each.4
Vectorization Roadblocks+2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Inefficient Vectorization+4
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 4 issues (= instructions) costing 1 point each.4
Loop 981 - exec+Execution Time: 0 % - Vectorization Ratio: 33.33 % - Vector Length Use: 16.67 %
Data Access Issues+6
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 4 issues (= instructions) costing 1 point each.4
Vectorization Roadblocks+2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Inefficient Vectorization+4
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 4 issues (= instructions) costing 1 point each.4
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