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Level Exclusive Coverage run_0 (%) Inclusive Coverage run_0 (%) Max Exclusive Time Over Threads run_0 (s) Max Inclusive Time Over Threads run_0 (s) Exclusive Time w.r.t. Wall Time run_0 (s) Inclusive Time w.r.t. Wall Time run_0 (s) Nb Threads run_0 Vectorization Ratio (%) Vector Length Use (%) Speedup If No Scalar Integer Speedup If FP Vectorized Speedup If Fully Vectorized Speedup If Perfect Load Balancing run_0 Stride 0 Stride 1 Stride n Stride Unknown Stride Indirect Array Access Efficiency
Loop idSource LocationSource FunctionLevelExclusive Coverage run_0 (%)Inclusive Coverage run_0 (%)Max Exclusive Time Over Threads run_0 (s)Max Inclusive Time Over Threads run_0 (s)Exclusive Time w.r.t. Wall Time run_0 (s)Inclusive Time w.r.t. Wall Time run_0 (s)Nb Threads run_0Vectorization Ratio (%)Vector Length Use (%)Speedup If No Scalar IntegerSpeedup If FP VectorizedSpeedup If Fully VectorizedSpeedup If Perfect Load Balancing run_0Stride 0Stride 1Stride nStride UnknownStride IndirectArray Access Efficiency
10game_of_life - CheckCell(Matrix*, int)Single14.6114.611.391.391.441.444012.891112.81.571002066.67
11game_of_life - UpdateState(Matrix*, char*, int, int)Single1.711.710.160.160.170.174016.671181.541001075.00
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